In this article we are going to discuss how to get better at league of legends and thereby also climb up the ranked ladder. I want to emphasize that these two goals are not completely connected, a player can easily climb by using a strategy that exploits a tendency in a specific bracket and subsequently gain additional rating without directly improving at the game. With that said, receiving additional rating will cause you do face stronger opponent, and to be forced to improve. Concluding, the most effective way to climb in conjunction with improvement might be to; use beneficial strategies to climb over hurdles as a short-term solution. Once you have overcome the hurdle, you need to again assess your strategy, to not get stuck in a playing pattern that worked well in your previous rating, but not in your current. This article will outline ways to improve your fundamentals at the game, and when to re-assess your strategies while staying strong mentally to get over hurdles. chat. If that is the case, dodging will be the best solution.
Fastest way to get better at Lol
How good you are at something is often measured by experience between one or more people. That’s why there are usually no shortcuts to getting better at something. As a rule, the one who trains harder and longer is the better one.
You’re probably wondering how you’re going to get better at LoL quickly and how you’re going to keep up with other people who have been playing at least 5 hours a day for years.
There aren’t really many options. The important thing is that you always play against opponents that you really struggle with. Because you only learn to play when you have to play seriously. To ensure that, you should only play ranked games! You won’t learn anything in normal games.
To become better at League of Legends overnight, you need to buy a LoL Script. This offers the advantage that many game mechanics are taken over by a software and you can focus on the essentials.
Overcoming hurdles to improve your gameplay
Finding new unconventional way to play out a game, might have short-term success which lets you climb up the ladder, and thereby get better at league. At first it might seem difficult, it might be, but with the right process you may come to your own conclusion. To get better at lol, try to think of the playing patterns of players at your rating and how you could abuse that. I will list some examples below for you to get a hint of.
League of legends tips to abuse
- Junglers at your rating is stubborn about getting their own camps, they adapt fairly bad to unexpected situations. In order to benefit from this is to create a chaotic landscape of each game, you may late invade (together with your team) the enemy starting buff. If that is not possible going from your own red into the enemy red, punishing the enemy jungler when he arrives. Both these two strategies would require a strong early game jungler with preferably means to close the gap, examples of this being Xin Zhao, Volibear, Olaf, Jarvan, Trundle, Wukong and Udyr. In higher elo, champion like Camille, Nidalee, Lee´Sin and Taliyah can adopt this strategy, although they are not recommended for improving gameplay in rating below high platinum.
- Laners at your rating are not respecting level power spikes, they tend to disregard the high-power champions get from hitting level 2 first. If you punish their ignorance to your priority of the lane early, you may control the wave from that point. Find champion which are strong at the level 2 point and can destroy an enemy. For top lane this would be champion like Jax, Wukong, Rengar, Kled, Irelia, Pantheon and Tryndamare. Champion that have mobility that can quickly punish overextension at level 2 power spike. For mid lane this would be Katarina, Talon, Pantheon, Pyke, Kled, Ekko and Nocturn (depending on matchup).
- Supports at your rating does not respect (similar to b) the shear all-in power of some champion, they are commonly out of position. Picking up hex-flash and playing high engage supports like Volibear, Maokai, Nautilus, Alistar, Leona, Pantheon and Sett.
- The enemy teams at your rating tend to be grouped a lot, while not progressing in the mid game. Most games tend to be decided at the 25-minute mark over large team-fights. This is mainly punishable from the mid and ad carry role, use this time to catch side-wave farm, learn how to control the waves to maximize your farm. Soak up all the gold you can, even jungle camps in order to get your powerful items before that 25-minute fight. Champions that has a power spike on three items will be suitable for this playstyle. For mid-lane that would be Vladimir, Malzahar, Viktor, Orianna, Diana, Kassadin, Cassiopeia and Ekko. For Ad Carry position; Vayne, Aphelios, Jinx, Twitch, Sivir, Tristana, Xayah and Kai´Sa.
Overlooking what these tips of how to get better at league of legends have in common, is the way you look at the game, analyse the way your opponents are playing and find a solution to beating them. Take each game in your own hands, let yourself be the deciding factor if you are going to win or not. You should be the one who makes the plays in order to win the game. Do not wait for your teammates to do so, act yourself! With that said, receiving an additional rating, and getting some elo boost, will cause you to face stronger opponents, and thereby force you to improve. Do not play overly aggressive on your champions weak points, for example as Vayne you should not look to dictate the lane, because your champion has limitations that you have to respect.
How to improve your efficiency during a league of legends game
If every player in a specific rating has the same mechanical ability to pilot their champions, the games would then come down to how efficient you are at collecting resources and denying them to your opponent. This would be the “chess” part of League of Legends, the macro game but on an individual level, which is significantly important for your success. The fact is, most players are similar on a mechanical level, and it is difficult to improve your mechanics at the rating you are playing at. Mechanical improvement is often occurring once you start playing against better players, because you then must adapt to whatever they throw at you.
The easiest way to improve is often by increasing your efficiency in game. Efficiency is a subjective word in its isolation but can be objectified once put into context. The first thing to discuss is how you tackle your own decision-making; this is where most players fail and end up wasting time. Recognize that second guessing will just waste time in game, if your decision to act was wrong, you may adapt and improve from that point ahead. Be decisive with your decision, if you decide to go for a play, go straight for it once you see the opportunity! The indecisiveness is the most destructive for the jungle position. Before every game start, plan how you are going to conduct yourself in game. Regardless of what role (but perhaps, most important for the support, jungle, and mid lane position), chose what lanes to pressure: Where are the weak points in the enemy team? The plan does not have to be sophisticated at first, since the plan is living and will improve with how much time you put into it. If you aim somewhere, your better off than if you are entering the world blindly. Even if your aim is completely off, you will have received a reference point to adjust your sight accordingly. For instance, the jungle position requires your jungle route to perfectly align to with a gank set-up. If you recognize a lane-state that may be exploited in a minute time, readjust your route accordingly so that you do not waste time. The gist of this paragraph should be to not waste time between decisions as well as keep pathing leading up to play, so you do not waste time walking.
How to improve your relative gold income
Every action should either be getting your team gold or denying the opponent from getting gold. This concept is crucial to follow as a jungler and as a support. For example, committing time towards camping a lane, after you have cleared your jungle, will always be worth it because it forced the enemy laner to back off and lose gold as well as experience. After clearing your camps effectively, even just threatening a gank by camping in a bush may be enough to zone the opposition. This concept is applied to supports while roaming as well, if your roam denies the enemy solo laners more gold than it denies your ad carry. It will be worth it! Remember that for every position that does not require a high gold income this stays true. The relative gold income your team has, compared to the enemy team, is the crucial point. Consequently, giving up several waves as a laner may be worth it if it denies more to your opponent. Do not get obsessed with the absolute gold gain, focus on the relative gain.
For farm heavy positions, mid, top and ad carries, most efficiency related errors come to wave management and grouping up in mid game. When grouping, act! There is no reason to group up if you don´t engage and fight. Most team-compositions can defend a turret push with 3-4 members. When defending, the nonessential part of the team composition (the champions that cannot clear waves safely, such as bruisers, or any resource hungry champion that are in required to be present to keep the turret alive) is just wasting time, especially, if one heavy wave clearing control mage, or ad carry; is enough to manage the wave. Increase your team’s income of resources by managing waves on a side wave by reassuring that it collapses into the enemy turret, it will naturally slow push back into your side of the map without you losing a lot of minions. This leverage of minions will cause you gaining time to be used to then, move into grouping and looking for a fight. Or if your team composition does not allow you to fight at current game-state, get cold by farming camps or setting up the other side lane.