League of Legends has been around for a while, and Riot Games are constantly adding new Champions. So if you’ve ever taken a long break from the game, you’d probably see two or more characters that weren’t there before. But just how many champions are in LoL?
League of Legends was released with 40 Champions back in 2009. But now, in 2021, there are 157 characters to choose from. And that large number gets broken up between the game’s 7 classes, and some Champions are in more than one:
We always keep our League of Legends Champion list up to date. That means you will always find the new champion here.
In the LoL Champion Table below, you can see a list of all champions by release date, class and their cost in Blue Essences or RP.
You can use the search to filter the classes, champions or the costs of the champions of League of Legends.
It can be hard to find your preferred Champion with all of these choices. But you’ll find this task to be easier if you take the time to understand the role of each class. This way, you can narrow your search to the type that best suits your desired playstyle.
And this article is here to give you a brief look into what you can expect from each class.
A champions class determines everything from playstyle, behavior patterns, strengths and weaknesses, and their job on the battlefield.
Each class has its own tasks in League of Legends and thus its raison d’être. Just try out each class or role and see where you play best. It is also worth checking the statistics. There are sites like op.gg where you can see your winrate for a certain role.
But before that you should know more about the theory of each class. Let’s start with that:
Controllers work as LoL’s support class. And while they aren’t given the credit they deserve, every team needs at least one with them.
Not all Controllers offer healing abilities to their team. Some offer buffs and utilities, while others aim to make team fights easier by locking down enemies so allies can eliminate them.
Controllers are made up of two subclasses, Catchers and enchanters.
Catchers aim to find enemies out of place and lock them down. Due to their overall lack of mobility and low defense, Catchers will need protection from their teammates to become a valuable Champion on the battlefield.
Enchanters are your standard healers that amplify and protect their allies against the enemy team. Enchanters are most effective when grouped with other teammates as they have fragile health bars and low damage.
Controllers can be the easiest class to jump into, but they are by far the hardest to master as they have to think and react to the actions of every player in the game. And a lousy Controller can be the downfall of the team.
The subclass of Catchers has 10 Champions:
And the Enchanters subclass also has 10 Champions:
Fighters are the most self-sufficient class in League as they’re a good combination of tanks and DPS. They have decent health, allowing them to survive burst damage from assassins while dishing out substantial damage in return.
Due to their lack of range and mobility, fighters can be kited very easily by ranged units that can chip or melt away at their defenses, making them reasonably weak against them.
The Fighters class has two subcategories – Juggernauts and Divers.
Juggernauts are heavy hitters with the highest defense of the two subclasses. But this power comes with a blow to attack and movement speed.
Divers have less health and damage than Juggernauts, but they, in turn, have a faster movement and attack speed, allowing them to excel at singling out and killing targets.
Divers have some of the most popular champions in the game due to their consistency in solo queue.
There are 17 Champions in the Divers Subclass:
The subclass of Juggernauts has 14 champions:
Mages have the largest class in the game, sitting at 33 Champions; it’s also the only class to have 3 subclasses of Artillery, Battle, and Burst Mages.
The role of the mage is very diverse as different mages serve particular purposes, such as supporting the team or dealing the most damage possible. Some mages can even play the job of another class. So it’s hard to get bored of this role.
Artillery Mages are excellent at fighting at mid to long ranges, but there’s little they can do if the enemy gets too close.
Battle Mages are devastating against close and mid-range attackers if left unchecked in a team fight.
And Burst Mages trade movement speed for high front load damage.
Mages can dish out some of the highest damage in the game and have unique abilities in their kit. But they’re very slow overall, have no form of regeneration, and are very item-dependent.
There are 6 Artillery mages:
11 battle mages:
And 16 Burst Mages:
Slayers are fast don’t need any help to do their job, meaning they’re a self-sufficient class. Slayers are divided into two classes called Assassins and Skirmishers.
Assassins specialize in high burst damage, while skirmishers are good for continuous damage over time. But assassins are vulnerable to counterattacks as they have a low amount of defense items paired with their fragile life bars. On the other hand, skirmishers are built similar to Divers and have more survival tools.
Slayers will perform poorly in team fights if they struggle to single out a target or if the enemy disengages or disrupts them.
Many players believe that Slayers have no actual counterplay, but in reality, they’re just the only class that players have to counter with skill.
Assassins have 17 Champions in its subclass:
Skirmishers have 13 Champions:
Specialists are a class of primarily unique Champions that don’t truly fit into a role, and they also have the lowest play rate of any class.
Because of their low play rate, players tend to brush them off without knowing much about them, But this can be used to your advantage as the enemy may not know how to play against you properly.
There are 14 Champions in this class:
Just like controllers, tanks don’t get the credit they deserve. The focus of a tank is to absorb the enemy’s damage while providing crowd control and pressure absorption. And they use their abilities to disrupt or bring the enemy’s focus onto them.
Tanks, in general, are very slow and clunky, which makes it hard for them to stay on top of their opponents.
But they make up for this with high defensive capabilities that can be further amplified by their abilities and items. Their high resistance makes them strong against mages and assassins, as they can survive their high damage output.
The two subclasses here are Vanguards and Wardens.
Vanguards focus on offense – keeping pressure on the enemy and making space for teammates.
Wardens are oriented defensively and aim to lock down enemies that try and get past them while also protecting teammates.
There are 14 Champions in the Vanguard subclass:
Wardens have less than half that number with only 6 Champions in its subclass:
Vex the Gloomist is a hero introduced on September 23, 2021. And she’s a mid-lane burst mage that offers excellent poke and has an R that’s anti-dash and resets if the target dies.
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